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And yet it moves lizard
And yet it moves lizard












From temple-cities and ancient ruins they issue forth, emerging out of the jungle to coldly implement their vision upon the world. Īgainst the growing threat of an age-old enemy, the Lizardmen have slowly come to the realisation that there is no gain in lamenting a bygone age, and that the time to enact the Great Plan is upon them. Over the millennia, the Lizardmen have sought after the clear guidance once supplied by their almighty creators. Utterly enigmatic, the Lizardmen have been stranded by their creators, the Old Ones, left to contemplate a world irrevocably changed. Archival transcript of the words of Lord Xuatep " There is wisdom and there is ignorance, and in between are the gateways to eternity through which the Old Ones so long ago passed."

  • 1.6 The Age of Awakening (2303 IC to Present).
  • 1.4 The Rat and the Serpent (-1399 to 100 IC).
  • and yet it moves lizard

    If this means the wholesale eradication of the lesser upstart races outside of the Great Plan, then the Lizardmen empire shall enact this world-spanning genocide once more. It is their sacred, if inscrutable, duty to restore order across the planet. None can ever understand their motives nor their ceaseless drive, for none truly understand that they are the rightful inheritors of the world. They go to battle for reasons indecipherable to others, an ancient plan known only to themselves. įrom the lush jungles they come, beneath totems of gold, the Lizardmen march to war, the ground trembling from the approach of their large and mighty reptilian armies. While the task at hand remains near impossible, the empire of the Lizardmen still fights on - unleashing their cold-blooded savagery upon any who would stand in the way of their sacred mission. Although their realm is now partly in ruins and overgrown, they seek once more to rise up and reclaim that which they have lost many millennia ago. Once, in a long and forgotten age, the Lizardmen ruled over it all, dominating this ancient world during an age of primeval monsters. Such is what they were made to do, for they are the ancient servants of the Old Ones, the one true protectors of this very world. Alien, enigmatic, and without mercy, the Lizardmen were there when it all began and will be there when the world draws its last dying breath, never tiring nor relenting until order is finally restored to this uncaring, chaotic world. The Lizardmen, sometimes known as the Cold Ones or the Children of the Gods, are an ancient, savage, intelligent race of cold-blooded, reptilian humanoids that were at one time the first and oldest civilisation of the Warhammer World. Long before the rise of Men, Elf or Dwarf, the empire of the Lizardmen ruled supreme.

    and yet it moves lizard

    Īn ancient golden totem representing the Lizardmen empire. Inscription upon the eastern boundary stone of the temple-city of Hexoatl. We are the last of their servants, and only by our hand shall the Great Plan be restored, with the total defeat of the usurping younger races." Then came Chaos and the Great Plan of the Old Ones was unmade. " Before Elves, before Dwarfs, before Men, the Old Ones arrived upon this world.














    And yet it moves lizard